You can use this to your advantage and have the Wrathman tank attacks for you. You can further improve its power by grabbing various Conjuration perks, improving its health pool and damage. For a Master level spell, Flame Thrall seems weak at first glance. This spell grants the player a permanent Flame Atronach, although it counts as your total summoned camp. In practice, this is a lot stronger than you'd think. Flame Atronachs deal significant damage with their fireballs and ranged attacks.
Unlike normal Flame Atronachs, however, this variant can use the Flames spell for short-range engagements. Frost Atronachs are nigh-immortal due to their high HP of 1, These Atronachs can stand in front of dragons with little regard for their safety.
Of course, that makes Frost Atronachs perfect frontline minions for any mage. Even non-Conjuration mages can take advantage of the Frost Atronach's survivability by having enemies focus on damaging it first.
Summoners, spellswords, and any mage leveling Conjuration should obtain this spell as soon as they can. Bound Sword is an excellent spell for getting you out of a tight situation in a pinch. This spell summons a Daedric Sword for you to use for two minutes. While it uses your Conjuration spell to summon it, using it to kill enemies levels your one-handed skill. You can use this to power level both perk trees, or simply use it on more range-focused characters when you need to fend off melee enemies when bows aren't an option.
Soul Trap doesn't summon minions, nor does it create a weapon for you. What good could it possibly be then? This spell single-handedly allows enchantments to work on your weapons. Soul Trap will apply an effect on the target for two minutes.
If you can kill them during that duration, their soul will be trapped in a soul gem you own, provided you own a soul gem large enough. Soul gems are needed to enchant gear and recharge weapon enchantments, something vital for any mage. Without this spell, you will have a hard time using the strongest items Skyrim has to offer.
Compared to the Conjure Frost Atronach spell, Frost Thrall lasts an indefinite amount of time at the cost of an absurd Magicka cost of 1, to summon one. That large Magicka cost is more than worth it; a permanent Frost Atronach will prove itself useful by taking copious amounts of damage while dealing a reasonable amount of melee damage to targets.
This is an objectively better version of the Conjure Frost Atronach spell, making this a must-have for any mages. Conjuration includes things beyond summoning minions. Bound Bow does exactly what it says: it summons a Daedric Bow with arrows for you to use for two minutes. While it only scales its base damage through the Mystic Binding perk, having a daedric bow on command is incredibly useful.
It also comes with ethereal arrows, letting you fire almost indefinitely during its duration. If you are a melee character or summoner, this can be fantastic in situations where you need to kill something from a distance. Those that want to level quickly can also use Bound Bow to level Sneaking, Archery, and Conjuration simultaneously.
Daedra are the most interesting enemies in The Elder Scrolls series. Classed as a Daedra monster thus banishable and not soul trappable , Flame Atronachs are high dps units that explode upon death.
Although they have weak health pools, summoning a Flame Atronach will allow you to take down enemies quickly from range, or deal heavy damage to groups of melee units when she explodes. Only obtainable after reaching a conjuration level of 40, Phinis Gestor will sell a spell tome containing this spell in the College of Winterhold.
Favoring tankiness over damage, the Frost Atronach is a perfect choice for squishy mages. Upon death, the Frost Atronach will explode for high frost damage in a radius. Overall, you really want this spell in your arsenal, even more so if your character is quite fragile.
Enchantments run out of charge, this is the nature of such powerful equipment. To recharge them on the go, a soul gem filled with a deceased enemies soul will give you that little boost you need to continue a fight. Even if your enchantments are fine for charge, full soul gems sell for a high amount of gold which is a nice little bonus!
Although they lack ranged prowess due to the lack of a bow, Dremora Lords are exceptional close-quarter fighters. Expert level conjuration is required to utilise this spell, as expected due to its effectiveness. Conjure Dremora Lord is a fairly easy to obtain spell though, found all over Skyrim, as loot or sold by vendors. Any non-undead humanoid is yours for the taking, so long as you kill them first. Then, when you enter a new area go outside your naked Thrall will have generated a new outfit.
You can kill him again and repeat the process before going back into the house entering a new area again to see what more he loaded. Mages will come with a different amount of robes which are already enchanted, so it is up to you which one they might put to best use.
If a Thrall is then loaded with gear, he can wear it so you can outfit him in the best possible gear this way. Whenever you have upgraded or enchanted the armor and weapons of your thrall, simply kill them again, loot their bodies, and place the new gear into the corpse.
When risen again, their improved armoury should be equipped. Doing this, you also can use your thralls to be another pack mule for you as they cannot be overencumbered.
When they die, they will have what they were carrying so can be resurrected after you store or sell the gear from their body.
If you have the perk Twin Souls you can have two Dead Thralls to fight at your side. Thrall the best enemies and equip them with their best upgraded armor while healing them from a distance in battle. This can provide you with the ultimate living shields in game. It is also possible to start your own little army be using the follower glitch to have 4 followers three if you've killed Cicero during the Dark Brotherhood quest line , 2 Dead Thralls, one horse and one dog with all except the animals wearing your equipped armor and weapons.
You will find yourself having more time in dungeons searching for treasure while your "Army of Destruction" is cleaning out the room for you. Be aware that it can become pretty crowded in small rooms and you might find yourself having a Thrall or two blocking the entrance to the next. Ancient Dragons can be slain in seconds this way.
This might make the game too easy for you even on Master Difficulty. It is worth noting that the chance of bringing someone back to life in some cases depends on your level. This mainly applies to named NPCs. For example, if you are below level 30 and have just finished the Civil War quest line on the Imperial side, you can Dead Thrall Ulfric Stormcloack, and he will use his shouts during battle and talk as though he is alive.
He can't be thralled again after you've passed level 30, as it will say he is too powerful. Some unique characters such as Ulfric and Cicero can be looted for their unique outfits over and over using the noted strategy above to regenerate their outfit. That is one easy money maker. Here is a list of all the Conjuration spells in Skyrim by type, from least to most difficult.
Please note Magicka cost is base. That is, what the spell would cost if you were casting it at lowest level without any perk for that spell rank ie Expert Conjuration Perk. The spells at any magic vendor are based on your Conjuration level, so if you want Adept or Expert spells get closer to Conjuration 50 or Vendors restock every two days or so on average. Atronachs can be handy when you are facing something weak to any of these elements.
The most common weakness is Fire, given the game has frost dragons, frost trolls, etc. Not many opponents are weak to cold, but I summon the Frost Atronach when I need a tank. Storm Atronachs are only strong against things like Dwemer machines, but they are not usually resisted. To dispel all bound weapons, sheathe them. The Daedra spells work on Flame, Frost and Storm Atronachs you encounter which when summoned by an enemy can still yield loot. To fill up this tree to the max the Dragonborn needs to invest 16 points, but depending on your build you may not need them all.
For example: to 'just' be able to use Death Thralls all you need to do is spend 4 points in this tree from Novice Conjuration through Necromancy and Dark Souls up to Twin Souls. With the right enchantments, this spell can be cast for free as well. Just like any other magical school Conjuration has five specific perks that can be used to cast Novice, Apprentice, Adept, Expert and Master spells for half Magicka. If you need this depends on your build, and on if you are willing to use enchantments on your characters clothing instead to cast Conjuration spells for nothing.
Below are the names of the Perks, the descriptions the game gives them and what they do for your character. Conjuration Dual Casting level 20 Conjuration Magic required Dual casting a Conjuration spell overcharges the effect, allowing it to last longer. This is great for everything you will summon, be it creatures or weapons. You will get a much longer duration out of most of your spells. Summoning for a regular fight, you might want to single cast if you have no means to heal your summoned creature.
Being a Necromage Vampire see Restoration guide overcharges this effect even more. Mystic Binding level 20 Conjuration Magic required Bound weapons do more damage. In the early game this might be a very good perk to invest in. The Bound Bow can be used to take an early step into the Bow Conjurer strategy, but be aware that depending on the perks invested in Archery and smithing, eventually real bows can do more damage.
That doesn't mean you couldn't be perfectly successful sticking with Bound Weapons for most if not all of your gameplay. Once again, effective as a Bow Conjurer. You shoot the target whose soul you'd like to collect you need to have empty Soul Gems of sufficient size and your minions will take care of the rest.
Despite the enchantment and spell that also traps souls, the effect from this weapon doesn't seem to have a duration and lasts until the target's demise. Oblivion Binding level 50 Conjuration Magic required Bound weapons will banish summoned creatures and turn raised ones.
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