Why is dns udp




















All the data sent over TCP is tracked, and no data gets corrupted or lost on the way. The protocol numbers the packets and does error checking by pushing the receiver to confirm that it got the data.

This protocol is all about speed. All those checking of the packets slow down the communication and create latency. This makes it perfect for live streaming or online games, even if the connection stops for a bit and the screens of the receivers freeze, in a moment they will receive the next packet, and everything will continue.

The UDP just transmits the data and save plenty of time. UDP can support many more client at the same time thanks to the lack of connection state. I am here to share my knowledge and experience in the field of networking with the goal being - "The more you share, the more you learn. I am a biotechnologist by qualification and a Network Enthusiast by interest. I developed interest in networking being in the company of a passionate Network Professional, my husband.

I am a strong believer of the fact that "learning is a constant process of discovering yourself. Your email address will not be published. The last is used when the response data size exceeds bytes, and for tasks which require the reliable delivery e. Moreover, there are some resolver implementations that use TCP for all queries.

Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Ask Question. Asked 5 years ago.

Active 8 months ago. Viewed 17k times. Improve this question. Ada S. Or the same query might return the following TXT records, each providing a specific function such as spam detection or site verification as demonstrated in Figure FAQ In these situations, the client needs to re-transmit over TCP, which has no size limit.

The end symptom to the end client is usually slow DNS resolution, or inability to resolve certain domain names at all.

You might be wondering where the size limit of bytes come from. The IPv4 standard 2 specifies that every host must be able to reassemble packets of bytes or less, take away header and other options, that leaves bytes for payload data.



0コメント

  • 1000 / 1000