When performance is affected because a large number of players are in the same location, the game makes certain automatic adjustments. The soundtrack can be altered with customized playlists and audio files. You can also choose to replace some music in certain situations e. Any time the game patches, it requires downloading 8 content files for a total of 48MB in addition to any changes made to the game.
Macros are allowed in limited cases, with the general rule being one keypress results in one action. Macros facilitating unattended gameplay are forbidden. Yes, but only if you actively play on each account. You cannot control multiple accounts simultaneously using software or specialised hardware.
Multi-boxing is forbidden in Player-vs-Player and World-vs-World. For full details see the Support Article. Third-party programs that give a player an advantage, automate actions within the game, promote unattended gameplay, or adversely affect other players' experiences are forbidden. ArenaNet does not review, approve, or endorse any third-party program. You can play on either North American or European servers; each of these server regions has a selection of home worlds.
When you log into the game for the first time, you will have the opportunity to choose your "home world", which you will represent during World versus World. They are not related to the Western version of the game. You can change your home world to another world, as long as it is not designated as 'Full'.
There is a limit of one such transfer every seven days per account; each transfer will cost gems determined by the destination server population — , or gems for medium, high or very high, respectively. After a transfer, all existing and future characters on your account will play in the new world. You can also delete all characters and it will allow you to transfer for free. Your gold, bank, achievement points and titles will not be affected if you delete all characters.
Free-to-play accounts are unable to transfer home worlds, though after upgrading to a full account, the first world transfer on the account will be free. You can guest on up to two servers of your selected region per day you are unable to participate in World-versus-World on the server you guest on though.
Please note that you cannot guest on NA servers if your home world is on the EU servers and vice-versa. With the introduction of the megaserver system, guesting has become largely obsolete; though it is sometimes successfully used to enter a different map instance. Only World versus World servers are restricted to their respective home world and any home world currently linked with that host world. Each world hosts "many thousands" at a time. There is a limit per map in the world, although ArenaNet hasn't offered a specific number.
Each World versus World map supports up to players. A mechanic called gliding was implemented in the first Guild Wars 2 expansion entitled Heart of Thorns.
Gliding is a mastery skill. After mastering basic gliding, the player can continue to master new and improved gliding skills such as leaning forward to glide faster, stealthing to avoid enemies, and riding wind updrafts to gain altitude. Players with Path of Fire can also unlock the Griffon after completing multiple achievements, some components requiring a moderate gold investment.
The Griffon allows for pseudo-flying by diving and soaring back up to gain height and speed, and further masteries can enhance your flying ability. Additionally, players who have completed the War Eternal storyline can also unlock the Skyscale , also after completing multiple achievements, some components requiring an expense of gold and map currencies from all six of the Living World Season 4 maps.
The Skyscale is capable of hovering in place indefinitely, and climbing walls to gain altitude. You can instantly travel to any discovered waypoint. Mounts are not available in the base game or Heart of Thorns , however they are available as part of the Path of Fire expansion. Once acquired, they can be used in most areas of the game. There is no real "end game" per se. Most content can be done before reaching the level cap. Possible end game consists of the clearing of dungeons , fractals in particular Tier 4 and challenge modes , raids , doing exploration, achievement hunting, participating in the so called "fashion wars" the dressing up of your characters , or playing WvW , PvE and sPvP.
If you have the Path of Fire expansion, you can get the first mount, the raptor , after completing the first story step, Sparking the Flame. For further information on how to acquire the other mounts, see: Mounts. You can join a level 80 player's instance of the first story step, Sparking the Flame , for the Path of Fire expansion. Through this instance you will gain access to the raptor mount.
You do have to own the expansion for this to work. Generally, farming certain maps and events Domain of Istan or Drizzlewood Coast if you have access to Path of Fire expansion, or The Silverwastes if you have not , as well as doing higher fractal tiers T4 have been proven to be quite profitable. The level cap remains at 80 even with the release of the Heart of Thorns and Path of Fire expansions.
For PvE, Guild Wars 2 uses a dynamic level adjustment system that scales high level characters down to match the area in which they play. This ensures that a higher level character never feels that a level is too easy for them to return to, making all content, "end-game" content.
Additionally, a higher level character can not grief lower level areas, by killing every thing in sight. In World vs World and structured PvP, all characters are scaled to level 80, however only sPvP characters will also see their weapons scaled up. The time needed to go up one level should always be about the same. On average it would take about 60 hours of game time played to reach maximum level, which is about half of what it would take in other MMOs.
An experienced player can also greatly reduce that time so it's more like a ballpark figure for your first character. There are also earnable rewards ingame that provide level ups or can boost your character to a fixed level instantly. Think of achieving level 80 as the "end of the beginning.
There are five races in the initial release: asura , charr , human , norn , and sylvari. There are appearance differences and unique customization options for each race. Professions Choose from eight distinct professions, each with its own unique powers and devastating attacks. Mesmer Mesmers are magical duelists who wield deception as a weapon.
Read More. Guardian Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. Necromancer Practitioners of the dark arts, necromancers summon minions, wield the power of ritual, and heal themselves with blood magic. Ranger Rangers rely on a keen eye, a steady hand, and the power of nature itself. Elementalist Elementalists are multifaceted spellcasters who channel elemental forces, making fire, air, earth, and water do their bidding.
The newly-formed business was originally called "Triforge", but was changed to "ArenaNet" shortly after; it was acquired in by NCsoft. After the announcement and subsequent release of Guild Wars 2 , ArenaNet ceased development of expansion packs or standalone sequels for Guild Wars , but has continued to support the game. Since , ArenaNet transitioned to automated maintenance and support of Guild Wars [1]. ArenaNet is currently focused on the development and support of Guild Wars 2 , which was announced in and released in August TJ always loved Guild Wars , and played the game as much as many of you.
And I want to thank the team at ArenaNet. You make games because you love the games. Knowing so many people found joy in what we do has been an incredibly rewarding and enjoyable experience. Mike led the studio for so many years, and so much of the amazing culture in this building stems from his leadership along with the other founders during the early days of ArenaNet, which strived to be a creative space where art came to life and the studio innovated and created games that were detailed, wondrous spaces for everyone to enjoy.
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